Trends in technology are by no means easy to keep up with, due to the dynamic nature of technology. A keen ear and eye is invaluable when in this endeavor. The predominant themes and sub-themes in 2016 have been as follows:
Internet of Things (IoT)
This is the development of everyday objects to have network connectivity in such a way as to communicate with one another – sending and receiving data. The potential hidden in IoT is one that virtually every tech company is scrambling to tap into and continues to shape inventions. Big names like Intel and Samsung have not been left behind. Intel, for instance, has developed Curie – a new chip specifically for IoT. The foreseeable future with Internet of things is one that has devices having their IP addresses and processing data to reveal trends in usage. The only task that lies ahead is one of reducing the price of such devices to the level of other devices.
Cars and Computers
Microcomputers embedded in cars have become the norm for quite some time now. Nvidia has developed computers dedicated to self driving cars and displaying information on dashboards. The processing power is in the range of 2.3 teraflops – think twice the processing of a super computer. The expectation is not merely to add computers to cars, but rather putting into place the requisite artificial intelligence to perform human-like tasks like identifying pedestrians for self driving cars or looking for parking space. The idea is to install a computer system in a car that will perform better than a PC and at the same time survive the numerous changes in technology.
Standardization of Smart Systems
The Internet of Things is all great. Intel projects that there will be over 50 billion connected devices by 2020. However, the only way it will be made possible is if tech companies have inter-operable standards that ensure all devices can connect to one another irrespective of manufacturer. The best way forward is investment into standards for the IoT.
Players in the world of virtual reality are many, led by Oculus VR – acquired by facebook in 2015.Other prominent players include Samsung, Sulon, Virtuix and many others. The good thing about many players in a market is a wide variety of products. All of these players have at least some form of head set. Samsung, for instance, have their milk VR while Virtuix has its Omni Treadmill. The only threat to the market share held by Virtual Reality is augmented-reality smart glasses by players such as Osterhout Design Group. This is of course not a bad thing since it adds to the choices available for consumers.
UltraHD and 4 K Televisions
Darryl F. Zanuck, he who said that people would tire of staring at a plywood box every evening must be turning in his grave. The popularity of the television, ever since its invention has been nothing but phenomenal. Things have gotten even better with the entry of High Definition TV with resolutions of up to 1920 x 1080 pixels to yield sharper pictures. With resolution getting even higher and giving birth to 4K TV players such as Samsung and Sony will continue to rake in profits.
Tech Making Life Easy
The future here lies in eye-tracking control mechanisms. This mechanism allows the control of a mouse or a touch screen by merely twitching one’s eyelid. The liberties that come with such an invention are immense, ranging from targeting objects in shooting games to remotely controlling televisions. The technology might still be a preserve of the rich but prices are sure to come down with time. The dynamic nature of tech trends reminds one of Moore’s law on transistors, with trends being set approximately every two years or even less.